Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fOTCu-cf5Vn-Uq9FP-T3KWU-n6iPK | 20/15/6 | 107.1 | 1.40 | 2026-06-26 19:38:38 · 27m 50s | |
| CSGO-NpYhc-pBfLw-3FDEX-sBLZ8-ZUxXD | 35/13/4 | 115.9 | 2.10 | 2026-06-26 18:55:02 · 39m 0s | |
| CSGO-uL8GD-DHiXh-GODXa-af79q-d34uC | 17/12/4 | 83.8 | 1.40 | 2026-06-24 20:10:48 · 35m 23s | |
| CSGO-a6yGh-C9rwi-vSdbS-sHXUP-MwYDJ | 22/13/7 | 106.8 | 1.62 | 2026-06-24 19:29:22 · 36m 34s | |
| CSGO-fM3uw-vjzAt-CDZoR-CmxVk-TuOQC | 14/19/4 | 75.5 | 0.84 | 2026-06-17 21:22:01 · 34m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.