Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OsNuc-eQz4s-rPaFR-WuQL7-6z8aC | 22/17/5 | 91.3 | 1.34 | 2026-06-18 19:37:21 · 42m 30s | |
| CSGO-KUpFj-8o3sD-Pjj3p-3FMpN-HSWsO | 14/13/4 | 65.8 | 1.05 | 2026-06-18 18:57:27 · 33m 40s | |
| CSGO-JhoVk-7zvbb-6t54d-sFbFx-oezYP | 18/21/2 | 57.5 | 0.79 | 2026-06-18 18:04:12 · 49m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.