Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vrGGc-FHoHb-wyOcT-sP4ho-dDWPA | 21/10/6 | 109.8 | 1.70 | 2026-07-07 19:07:40 · 25m 1s | |
| CSGO-Y6PEN-uAj35-Suyov-3EKQy-bBnUE | 14/17/3 | 76.2 | 0.91 | 2026-07-04 18:27:30 · 30m 8s | |
| CSGO-enGGS-cHr5M-EFmmo-6OQ3o-3WfnL | 6/18/5 | 54.8 | 0.48 | 2026-07-04 17:45:52 · 29m 59s | |
| CSGO-9vFZf-FQ4Yr-mNdKs-hzYCi-aYK9P | 19/15/0 | 83.0 | 1.25 | 2026-07-04 17:05:09 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.