Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FYksG-ThGaL-UPC67-EJKX5-hBnUE | 8/18/8 | 53.5 | 0.55 | 2026-06-12 21:09:31 · 38m 23s | |
| CSGO-w8td5-cOY5n-FAF4L-fZYjE-kJNfN | 12/21/5 | 60.6 | 0.70 | 2026-06-07 21:14:46 · 32m 55s | |
| CSGO-HEiK8-uvxMy-dTePj-xeYp3-tezYP | 11/16/5 | 58.0 | 0.70 | 2026-06-07 20:41:59 · 30m 16s | |
| CSGO-dbWfc-XZ2PD-YkGqj-7hKBX-4GUrC | 1/2/1 | 46.0 | 0.91 | 2026-06-07 20:33:09 · 4m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.