Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-35PhA-7rC58-uubdE-M42TJ-Wd3AC | 24/19/5 | 78.4 | 1.29 | 2026-06-23 18:20:05 · 51m 31s | |
| CSGO-oXqW5-3zDTJ-kMETZ-etZnz-oBCJC | 13/9/1 | 74.6 | 1.33 | 2026-06-16 19:08:16 · 27m 54s | |
| CSGO-Z5HVy-zVoPm-7zCxn-GvGM4-zpe8E | 20/16/2 | 91.3 | 1.18 | 2026-06-16 18:25:02 · 39m 10s | |
| CSGO-sTV3L-Xbmnq-FdUVQ-YYGXx-NrYbD | 8/15/7 | 65.2 | 0.78 | 2026-06-08 19:27:08 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.