76561197960326263
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.2%Peak single-match outcome anomaly 24.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 13 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JL2Wq-YxhAQ-oHqM9-HGtYK-hbRuK | 27/19/7 | 79.7 | 1.34 | 2026-07-02 12:48:20 · 49m 11s | |
| CSGO-aCSUb-5ajze-S2Bq5-sfjY2-wVC7K | 17/12/7 | 69.6 | 1.24 | 2026-07-01 13:28:29 · 41m 52s | |
| CSGO-mDVmm-oM5Fd-622uV-sYSYy-sLqRP | 6/14/2 | 48.9 | 0.55 | 2026-07-01 12:52:46 · 31m 6s | |
| CSGO-y5D9q-5nFTB-MjNDp-PBU7N-m7oJN | 12/12/9 | 113.9 | 1.37 | 2026-06-25 13:22:56 · 25m 53s | |
| CSGO-efQaj-BkJSi-qYcP7-57WGO-THTCP | 12/16/6 | 67.9 | 0.93 | 2026-06-25 12:43:31 · 36m 0s | |
| CSGO-ozE3P-LEyPd-dwMdi-rQctF-UxqFF | 11/9/5 | 65.4 | 1.17 | 2026-06-25 12:09:40 · 28m 34s | |
| CSGO-CVcko-kaKSV-hQNyN-ZQje6-aeruL | 21/17/7 | 106.8 | 1.41 | 2026-06-25 11:26:27 · 35m 6s | |
| CSGO-SOZHJ-THsdR-Pjhah-exWPs-qrzED | 10/13/6 | 79.0 | 0.92 | 2026-06-25 10:56:28 · 21m 31s | |
| CSGO-ODeAS-YbqfW-nLNkw-ckZnu-rfdZH | 20/11/4 | 118.6 | 1.71 | 2026-06-23 10:43:28 · 21m 35s | |
| CSGO-BRFdw-o9TZ3-X2tKC-5i8XT-a6KbM | 5/18/3 | 35.0 | 0.36 | 2026-06-23 09:34:04 · 31m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.