Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jbuEW-3tren-wAFVT-KScjm-x3JPJ | 17/18/6 | 99.8 | 1.17 | 2026-06-27 19:28:14 · 25m 17s | |
| CSGO-6ebhZ-NcEJJ-NGWpK-4Huct-jDWPA | 4/14/3 | 50.0 | 0.48 | 2026-06-27 19:06:49 · 16m 23s | |
| CSGO-vTF3U-sSOpe-Rbb5S-OQNSj-E5n6J | 15/16/6 | 93.1 | 1.12 | 2026-06-27 18:36:31 · 26m 23s | |
| CSGO-xvFM6-TTiUU-Gwwvj-KEmby-pM6dK | 18/17/6 | 95.8 | 1.24 | 2026-06-27 18:06:29 · 25m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.