Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OOvn4-tLBWN-3KpWW-4bFwN-TcOAK | 12/15/4 | 72.4 | 0.84 | 2026-06-23 19:43:35 · 30m 53s | |
| CSGO-wo3wF-x6sYO-ZXjB7-2WE8M-A8wwQ | 12/18/6 | 63.7 | 0.75 | 2026-06-23 18:56:57 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.