Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KqN6k-cBAxU-f2TWi-DHftd-5YQhG | 9/17/2 | 70.7 | 0.61 | 2026-07-05 18:32:28 · 23m 32s | |
| CSGO-E3cFM-3nAMe-xxTAH-tDBUZ-oF7yD | 13/18/10 | 85.6 | 0.96 | 2026-07-05 17:46:08 · 40m 1s | |
| CSGO-aoHkb-WHa4L-ViBPU-KkMSY-NvTKF | 7/16/6 | 48.7 | 0.63 | 2026-07-05 17:09:52 · 33m 35s | |
| CSGO-5q8ZO-nTpnM-hV7kF-MiMJ4-SpeOQ | 14/14/4 | 79.5 | 1.20 | 2026-07-03 18:24:22 · 29m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.