Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MTx2S-eTUdc-JDUYU-7j4fC-BAGyB | 12/15/4 | 71.1 | 0.94 | 2026-06-29 20:26:28 · 27m 37s | |
| CSGO-rYhrJ-w6PqA-XFyEf-YAOz7-DUGnK | 15/8/9 | 88.8 | 1.47 | 2026-06-27 21:45:46 · 31m 56s | |
| CSGO-dQwU6-UXdhB-QVcNj-7ZnkJ-OHTCP | 11/19/8 | 58.7 | 0.69 | 2026-06-27 21:09:28 · 32m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.