Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2XN2z-YOmv3-Gs3vJ-dmB3q-Xs4JE | 12/15/6 | 91.3 | 1.09 | 2026-07-02 19:52:51 | |
| CSGO-pAaJj-WxF2n-s7Ld5-M8D7H-GJpEM | 8/13/4 | 58.3 | 0.74 | 2026-07-02 19:52:51 | |
| CSGO-6OBa9-zp58X-nMspQ-2iaSH-o8MUD | 4/5/7 | 41.7 | 0.88 | 2026-06-28 20:38:52 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.