Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WD6yX-ASLzR-2avpd-d8fPw-vrzED | 17/21/8 | 92.0 | 1.05 | 2026-06-21 19:19:51 · 36m 9s | |
| CSGO-UB4vT-7ovF5-whkJq-cZw8J-Lxd7L | 13/11/5 | 76.3 | 1.20 | 2026-06-21 18:46:12 · 28m 26s | |
| CSGO-DECwF-SShwW-cpYsE-8B2Ve-SP7rN | 12/12/5 | 70.0 | 1.18 | 2026-06-15 20:48:19 · 25m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.