Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cie3Q-DatGN-irWB3-MNYJw-cqA6Q | 16/15/3 | 82.1 | 1.07 | 2026-06-26 21:00:48 | |
| CSGO-PQon4-sc8XX-G2QxP-xRLwU-v7NQC | 11/8/8 | 70.5 | 1.30 | 2026-06-20 23:04:13 | |
| CSGO-2hLGi-FrpsH-kOhRH-p2Wyq-q3SiA | 17/15/2 | 62.4 | 1.04 | 2026-06-20 22:23:52 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.