76561197960320994
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.7%Peak single-match outcome anomaly 23.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 12 analyzed matches reads as variance, not a pattern.
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 12 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZsmMi-xe7LQ-D9UcD-U4OXq-jsnAL | 11/13/3 | 75.7 | 0.91 | 2026-07-04 21:48:19 · 30m 35s | |
| CSGO-c3Uhd-bAcsc-yzsVr-o9cCP-GHcVG | 18/20/8 | 63.6 | 0.91 | 2026-07-04 21:06:08 · 37m 57s | |
| CSGO-ydqx6-EETzF-5QsBa-BcMJF-Yo9aC | 9/14/6 | 74.9 | 0.86 | 2026-07-03 20:31:48 · 27m 5s | |
| CSGO-ye96N-wUwH9-LUFTM-SK85U-v7NQC | 11/14/6 | 74.9 | 0.92 | 2026-07-03 20:07:41 · 21m 12s | |
| CSGO-WNeiW-e2xx8-9986J-WmNiq-oNBYN | 25/14/5 | 118.7 | 1.70 | 2026-07-03 19:23:51 · 34m 55s | |
| CSGO-xTHVA-Gjmys-fJ9jP-GG55b-sFzAC | 19/23/11 | 75.0 | 0.99 | 2026-06-30 19:17:59 · 52m 40s | |
| CSGO-RSQof-J3RNu-pCo2Z-6HjUX-462NF | 7/14/4 | 62.7 | 0.68 | 2026-06-26 19:37:21 · 27m 43s | |
| CSGO-U3umY-CvaFn-j2vob-iEQ8J-ZSLTK | 9/13/8 | 72.2 | 0.91 | 2026-06-25 18:42:22 · 25m 15s | |
| CSGO-qHJ4C-wU4bf-XFYoo-v42AY-VGU8N | 13/21/6 | 66.4 | 0.79 | 2026-06-25 18:04:59 · 32m 48s | |
| CSGO-zKNWK-vd69z-aTkqE-LVVWD-YJxsP | 15/10/3 | 73.6 | 1.30 | 2026-06-21 19:43:26 · 28m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.