Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EJiP8-zvtdz-kzsCa-j3PNM-5RfCG | 10/16/5 | 58.0 | 0.77 | 2026-07-04 20:10:46 · 35m 19s | |
| CSGO-ONkSj-2iZvV-mZ98t-MeGpH-VdvLA | 13/17/3 | 76.0 | 0.91 | 2026-07-03 22:00:43 · 30m 8s | |
| CSGO-vXTCk-qiXyC-bRSH7-S9fre-GPN2G | 5/14/2 | 49.8 | 0.43 | 2026-07-03 21:33:04 · 25m 3s | |
| CSGO-8qHDb-qDtAS-xEC7k-pfjkc-CuybE | 14/16/6 | 75.5 | 1.03 | 2026-07-03 20:48:56 · 38m 0s | |
| CSGO-8x8bD-ZYAdR-CSH8J-qW5E8-DUGnK | 16/17/8 | 100.0 | 1.31 | 2026-06-29 18:34:40 · 39m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.