Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wFMx6-R42D2-J2b2j-hseQa-CGFdH | 11/14/4 | 55.0 | 0.92 | 2026-06-26 20:38:53 · 33m 41s | |
| CSGO-UEbew-w9nGm-Nr79t-h2uuC-od5yD | 10/17/2 | 37.7 | 0.64 | 2026-06-26 20:00:45 · 34m 45s | |
| CSGO-YO73V-TMdae-GDuN6-xJAsN-VwkMC | 9/16/5 | 45.3 | 0.62 | 2026-06-26 19:10:08 · 32m 55s | |
| CSGO-XpoAj-p3d3c-jGiKj-77iin-n3zQN | 17/10/3 | 69.3 | 1.31 | 2026-06-26 18:35:54 · 29m 31s | |
| CSGO-7NP2A-fduhL-XXcm3-NywCh-cEbJD | 5/19/3 | 35.0 | 0.33 | 2026-06-26 17:54:34 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.