Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oMXYN-HkNQt-AQ2Gr-6RPkp-3MEKO | 26/19/8 | 118.3 | 1.54 | 2026-07-06 20:22:46 Β· 35m 31s | |
| CSGO-eGC8H-TLirL-8TKyo-uNXQm-WXEFN | 7/7/1 | 52.4 | 0.77 | 2026-07-06 16:53:36 Β· 11m 39s | |
| CSGO-sjqoK-swjMz-4mp3f-pribb-wPdKP | 23/15/5 | 116.9 | 1.62 | 2026-07-06 14:02:57 Β· 33m 18s | |
| CSGO-TJv5A-45Ptp-oKBEF-M6iSN-mvMpP | 16/12/3 | 87.7 | 1.35 | 2026-07-02 18:56:00 Β· 32m 49s | |
| CSGO-UEUYY-YeKDc-AsVHn-PDTC6-iBtKG | 16/14/10 | 79.1 | 1.21 | 2026-07-02 18:15:47 Β· 32m 37s | |
| CSGO-uAbYS-sB9FL-LvY8F-ytyKL-hbRuK | 17/16/4 | 64.0 | 1.12 | 2026-06-24 12:42:38 Β· 40m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.