Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QLkrp-QDHms-GQudA-Qxmxj-APxDK | 16/13/6 | 83.8 | 1.31 | 2026-07-02 19:37:49 · 28m 37s | |
| CSGO-6MxR2-Ms4Ds-HJjvK-KOa64-SpeOQ | 21/14/5 | 79.5 | 1.30 | 2026-07-02 19:37:49 · 32m 27s | |
| CSGO-hF4dV-bFGJX-uFQaw-jpZeF-w8JzN | 21/12/3 | 82.6 | 1.41 | 2026-07-01 20:29:06 · 26m 36s | |
| CSGO-jUkdO-XaHBi-42eLT-Ck3hF-CUQ7B | 21/19/5 | 91.4 | 1.23 | 2026-07-01 19:47:01 · 31m 32s | |
| CSGO-HNrxN-5Bd6f-PzAoK-LoZcW-ca43L | 14/18/6 | 79.0 | 0.96 | 2026-07-01 19:11:41 · 33m 21s | |
| CSGO-8SviE-KECsD-N43Ok-LSBme-pXNtQ | 4/8/1 | 49.4 | 0.59 | 2026-07-01 18:54:00 · 14m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.