Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nvm9A-6YsoA-xv2OY-H66OQ-3Q9zP | 9/14/1 | 58.1 | 0.73 | 2026-06-21 20:25:16 · 23m 36s | |
| CSGO-7pxoM-fjdDB-3h7Ji-SEQMo-HYjaB | 5/1/0 | 52.3 | 1.50 | 2026-06-21 20:05:02 · 12m 37s | |
| CSGO-tdzKp-Z7taZ-6FdAQ-i7Lnz-vLJjC | 19/15/3 | 88.2 | 1.36 | 2026-06-21 19:23:44 · 33m 23s | |
| CSGO-yFocC-vtucW-R62KE-ViWUF-zn33L | 26/16/5 | 119.0 | 1.74 | 2026-06-21 18:36:00 · 39m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.