Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rwDKS-4FYVT-9ZUzz-HYi4h-PFYXC | 16/8/8 | 101.1 | 1.64 | 2026-06-30 18:26:59 · 27m 38s | |
| CSGO-NwRtj-MnuCJ-kAPLr-Mr9hw-zqrqK | 17/18/7 | 76.3 | 1.03 | 2026-06-27 20:30:16 · 39m 12s | |
| CSGO-jmq4t-ZOKDO-PMn3s-vGiZy-pWX9G | 12/16/7 | 80.1 | 0.96 | 2026-06-27 19:43:55 · 34m 13s | |
| CSGO-zqUrx-wv7XF-7ecc5-kfWYi-c49oF | 21/16/2 | 104.5 | 1.49 | 2026-06-20 22:24:48 · 26m 25s | |
| CSGO-vWavP-RaSAh-zzJqJ-VtkH2-G3bJD | 7/18/6 | 59.1 | 0.48 | 2026-06-12 22:19:29 · 31m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.