Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NnsSN-PRViz-P9LWe-DTfj2-WWPUD | 22/15/13 | 90.8 | 1.44 | 2026-07-04 20:33:45 · 37m 59s | |
| CSGO-8ZzpF-eRGeJ-xUH2p-caFcT-3vKjC | 7/19/4 | 59.1 | 0.46 | 2026-06-28 20:51:24 · 36m 40s | |
| CSGO-NbUae-s7kRf-wwV95-kQxFt-bCyDK | 6/14/4 | 69.0 | 0.60 | 2026-06-12 20:57:58 · 25m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.