Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eGWTD-ZdvcX-OUZ8r-6FoCo-JYBUM | de_warden |
14/13/1 | 73.8 | 1.07 | 2026-06-30 17:42:17 · 30m 35s |
| CSGO-UDuve-nGFf8-RSUf6-GwSJ4-kAXHK | 4/17/7 | 56.6 | 0.42 | 2026-06-29 19:26:48 · 28m 9s | |
| CSGO-7N7cK-XvW6n-aZLyh-RJGZn-TO2xK | 12/15/5 | 77.1 | 0.96 | 2026-06-26 20:38:09 · 31m 33s | |
| CSGO-Bd9LY-EXJeW-CHxwH-f4DMX-vFweM | 13/15/8 | 68.5 | 1.03 | 2026-06-26 19:48:34 · 39m 18s | |
| CSGO-b2S4Y-KGha7-PBjEp-yw7o6-9oQuK | 9/11/7 | 70.8 | 1.09 | 2026-06-25 20:40:04 · 24m 13s | |
| CSGO-MdYZq-7Lasy-S3nzB-dFwkz-9z57M | 14/17/9 | 84.4 | 1.07 | 2026-06-25 19:54:06 · 41m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.