Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BtcHK-S5jxK-LtrK3-8trV6-VzZAB | 7/14/2 | 57.7 | 0.51 | 2026-07-05 19:12:56 · 21m 21s | |
| CSGO-ZnynX-zsLBB-rdpME-Vrmtc-ptHrL | 8/17/8 | 78.4 | 0.77 | 2026-07-05 18:37:18 · 32m 10s | |
| CSGO-jMYx9-5vuxP-KhW9Y-jzEOs-KiX5F | 13/15/3 | 64.8 | 0.86 | 2026-06-08 19:30:51 · 37m 19s | |
| CSGO-YbDBs-so8xs-FCbjD-EbEdy-2WwvE | 18/8/8 | 121.7 | 1.94 | 2026-06-08 19:00:47 · 22m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.