Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5xbEn-nt9hQ-wR4N8-kNmW4-DqVoN | 17/16/11 | 86.0 | 1.28 | 2026-07-02 11:08:31 · 40m 7s | |
| CSGO-FBh7q-OEVWd-YbBoE-M3MSN-dSEdH | 20/14/3 | 85.8 | 1.31 | 2026-07-02 10:11:09 · 32m 48s | |
| CSGO-vRT3b-vOJJ4-LNX8f-4Buit-bswTC | 11/14/3 | 48.9 | 0.86 | 2026-07-02 09:29:03 · 36m 39s | |
| CSGO-PSXCr-auKvc-CObm7-sLq2a-VQksF | 12/20/4 | 52.2 | 0.74 | 2026-07-01 17:20:27 · 45m 23s | |
| CSGO-KKFjz-xhvmJ-sY7HT-95pu9-DKoJN | 12/12/4 | 74.8 | 1.20 | 2026-06-25 18:03:10 · 31m 17s | |
| CSGO-vMX57-Gbk5B-9SJah-zXuP7-qAXHK | 18/13/6 | 77.6 | 1.27 | 2026-06-23 07:56:25 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.