Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XW9pR-uzezM-MLVyU-AOY86-Mzi5P | 29/20/6 | 100.1 | 1.37 | 2026-07-03 02:13:50 · 60m 44s | |
| CSGO-UFvvM-fSw9v-eVjOm-XOjrB-feQ3A | 19/12/8 | 102.9 | 1.48 | 2026-07-03 02:13:50 · 33m 47s | |
| CSGO-3bKRi-TX2Tz-Y4cVk-3OoHG-pJGrL | 15/21/7 | 77.3 | 0.82 | 2026-06-27 18:03:13 · 36m 45s | |
| CSGO-Sm6ZY-5J6jK-Uv3jG-PzYqG-FJiPK | 18/12/3 | 100.4 | 1.50 | 2026-06-27 17:33:20 · 26m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.