76561197960303909
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.2%Peak single-match outcome anomaly 14.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z6xTK-XSbyf-un2HC-3o28S-TkkfO | 7/17/3 | 54.7 | 0.45 | 2026-07-05 18:13:02 · 31m 21s | |
| CSGO-zd58w-zP3Da-s926V-5CiGM-2SvPB | 13/10/4 | 76.3 | 1.31 | 2026-07-05 17:36:41 · 27m 17s | |
| CSGO-vyZyv-hKzEN-tkXGN-YdZka-wPdKP | 15/15/8 | 95.0 | 1.20 | 2026-07-03 22:25:19 · 38m 51s | |
| CSGO-ba8PP-t8Aox-h6uXn-b5akh-ZjLjC | 17/7/0 | 72.8 | 1.48 | 2026-07-03 21:54:26 · 27m 1s | |
| CSGO-j7qAV-47pqu-K5oGP-XfOYS-6a4mA | 8/15/2 | 61.2 | 0.57 | 2026-07-03 21:17:52 · 26m 35s | |
| CSGO-FTBnb-KpiHL-pWqNC-iVwhx-sLqRP | 18/17/2 | 86.0 | 1.01 | 2026-07-03 20:00:30 · 36m 48s | |
| CSGO-MmcP6-e8AGn-7bubm-WckKs-JrzUO | 19/16/3 | 82.2 | 1.22 | 2026-07-03 19:17:02 · 36m 38s | |
| CSGO-bRsSd-3zCs7-4cQRj-jCVZ7-uBJ8D | 15/19/3 | 73.1 | 0.88 | 2026-07-03 18:28:51 · 37m 23s | |
| CSGO-YF2Cw-wdnjm-r3oMr-AzfW8-HA7dK | 8/23/12 | 67.7 | 0.54 | 2026-07-03 17:50:18 · 35m 26s | |
| CSGO-fGSSA-pL8Pm-Zr8yq-uPZsB-syBcO | 18/17/5 | 76.7 | 1.09 | 2026-07-01 19:52:19 · 42m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.