Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UqVMP-WbkUE-SiJqJ-fjmvD-Gd5FP | 14/17/2 | 70.6 | 0.89 | 2026-06-26 22:52:39 · 30m 37s | |
| CSGO-onLd6-GTuRA-6HK3M-ZKvLk-EtLbM | 22/17/3 | 91.8 | 1.25 | 2026-06-26 22:07:21 · 39m 53s | |
| CSGO-tCo2k-GWx2t-cELTj-PdC3b-LQSuK | 11/17/4 | 67.0 | 0.75 | 2026-06-26 21:26:53 · 35m 14s | |
| CSGO-E8FCK-c2Zmx-85we4-HcOtv-zWq7C | 12/16/5 | 54.9 | 0.82 | 2026-06-26 18:08:59 · 37m 21s | |
| CSGO-bubZy-KTCbs-doccZ-r22Y7-HLtCQ | 17/15/3 | 78.6 | 1.20 | 2026-06-23 10:03:07 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.