Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P4ixu-6ZMvA-GxfSh-tHWc5-hKMkO | 15/12/8 | 99.2 | 1.32 | 2026-06-24 22:56:36 · 25m 27s | |
| CSGO-LC6A3-3cXJ4-XD9JA-3O8KX-sGCtG | 22/24/5 | 74.7 | 1.01 | 2026-06-24 21:49:59 · 55m 3s | |
| CSGO-YfYao-65wmq-ZznkC-j2f3U-MvNUD | 24/15/6 | 117.0 | 1.57 | 2026-06-13 21:31:16 · 38m 16s | |
| CSGO-riekf-5nyTX-TSmKx-TyuUM-Lbj9Q | 30/15/6 | 129.9 | 1.92 | 2026-06-12 23:52:48 · 35m 39s | |
| CSGO-O7hUr-9The7-oA4Eq-X98e9-yUD3J | 18/16/6 | 94.9 | 1.24 | 2026-06-12 21:49:17 · 34m 2s | |
| CSGO-Yz8MZ-a8nXw-KDA2T-y7xXq-yrwjN | 9/16/10 | 55.5 | 0.75 | 2026-06-11 16:34:12 · 30m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.