Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q7LQ6-xSunu-ct7MU-AwZZK-5naAB | 9/14/5 | 69.0 | 0.86 | 2026-07-02 21:32:30 · 31m 42s | |
| CSGO-jabPM-aOvDJ-XtUrV-mcHpu-FhnEM | 6/19/6 | 43.5 | 0.31 | 2026-07-02 17:10:23 · 37m 5s | |
| CSGO-vnRu7-XWEq7-B3xte-cubXm-7NKDR | 30/18/8 | 99.5 | 1.51 | 2026-06-30 20:42:55 · 50m 59s | |
| CSGO-h5xfr-hxKbZ-dwAKb-QzEcK-z8kHB | 16/15/7 | 87.7 | 1.24 | 2026-06-18 19:31:44 · 33m 21s | |
| CSGO-GpAOa-PERMC-5zCvd-BOKbz-dBLDR | 20/23/8 | 77.3 | 0.94 | 2026-06-18 18:35:49 · 53m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.