Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GONVW-dFvqk-xq9k6-5EEJk-TuOQC | 20/8/4 | 105.4 | 1.83 | 2026-06-12 19:19:35 · 28m 32s | |
| CSGO-ovLMj-mBRfA-t6SMw-XBDit-osMHA | 11/16/7 | 63.8 | 0.76 | 2026-06-12 18:40:51 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.