Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nwZtW-Q8k9O-cjyav-iofjH-moyHL | 13/18/8 | 86.0 | 1.01 | 2026-07-01 17:44:03 · 35m 20s | |
| CSGO-zYBXQ-HwG2A-peXRs-YuyG2-ONCEB | 21/18/2 | 89.1 | 1.17 | 2026-07-01 16:52:59 · 39m 28s | |
| CSGO-3pLwU-yzS2s-rODj7-7HZCt-3rP3A | 18/23/7 | 71.6 | 1.03 | 2026-07-01 14:25:42 · 58m 12s | |
| CSGO-QsHzE-jxsZv-C7Snu-XnqR7-DeiGH | 19/14/5 | 108.1 | 1.41 | 2026-07-01 13:23:54 · 37m 16s | |
| CSGO-2VkJ7-X2vad-mdhyO-KqpuL-xxdqA | 19/16/7 | 94.6 | 1.35 | 2026-07-01 12:29:07 · 43m 35s | |
| CSGO-3iLjv-45EiP-QCswq-v6Bvd-NuHaA | 23/21/7 | 100.4 | 1.24 | 2026-07-01 11:28:34 · 50m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.