Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UPJD8-K94kO-3r8c3-V7bHR-PGOJM | 10/2/1 | 89.8 | 1.71 | 2026-06-29 14:09:20 · 17m 19s | |
| CSGO-MA5v8-8LMMP-rBwyC-QhoNM-tROEL | 8/11/10 | 73.5 | 1.02 | 2026-06-29 13:41:58 · 24m 54s | |
| CSGO-eGDj8-6DixX-5vwr5-EdPFp-EE5qB | 6/6/2 | 79.2 | 1.12 | 2026-06-29 13:26:13 · 14m 0s | |
| CSGO-TO4nQ-NsMYC-9ej8G-jwyWT-eR9jE | 19/12/2 | 81.3 | 1.49 | 2026-06-28 19:39:41 · 30m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.