Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cL9N4-6Q2Em-Q7JnG-jK3mq-ENc7L | 15/17/7 | 71.1 | 1.00 | 2026-06-27 20:47:18 · 44m 1s | |
| CSGO-GJ8aZ-zMiYf-mOZ3q-a8Lmd-ZEA2P | 17/17/6 | 80.0 | 1.19 | 2026-06-27 20:06:00 · 37m 41s | |
| CSGO-UhfcG-5p5cZ-wX5CN-YVydX-rPdKP | 14/17/7 | 62.7 | 0.97 | 2026-06-27 19:25:22 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.