Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3MMnY-EOaNQ-uQxVL-rwxu5-9AMsE | 12/17/9 | 75.5 | 1.00 | 2026-07-05 18:31:50 · 40m 2s | |
| CSGO-c3PZG-iMocv-T6bnA-Y2mYA-vdueM | 11/18/6 | 76.7 | 0.95 | 2026-07-05 17:59:11 · 29m 11s | |
| CSGO-WAQDV-ffAhA-FVmCk-aavkF-GAGyB | 12/16/6 | 66.8 | 0.98 | 2026-06-30 18:34:03 · 35m 19s | |
| CSGO-ia4C7-vVZyY-oxzcR-7RkHr-3MEKO | 11/9/6 | 76.3 | 1.28 | 2026-06-22 19:16:00 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.