Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eXYnS-7rumD-fjN6G-EGoK2-CVMfN | 17/13/5 | 81.5 | 1.25 | 2026-07-05 20:08:04 · 40m 56s | |
| CSGO-5EM97-cP43L-5zmRE-SLMZY-NRz6A | 17/16/5 | 85.6 | 1.20 | 2026-07-05 19:23:39 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.