Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o4rpa-noe8Z-dZDbS-ujB6o-JOizO | 12/20/5 | 67.9 | 0.76 | 2026-06-30 20:24:05 · 39m 13s | |
| CSGO-DdA4j-qFhoK-T9e2R-DSYSh-2NKDR | 15/15/5 | 86.4 | 1.22 | 2026-06-28 19:55:44 · 41m 12s | |
| CSGO-7VkpY-mj7dL-F6Hxi-aq3FT-DmAEB | 8/12/5 | 64.9 | 0.82 | 2026-06-28 19:23:40 · 25m 54s | |
| CSGO-YLypS-jwOhG-dsHmz-vcvFx-5CfyC | 17/26/10 | 85.8 | 0.91 | 2026-06-18 20:27:53 · 58m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.