Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nQhJR-6zvyU-tarEN-wmi24-5UVzE | 17/12/3 | 89.3 | 1.39 | 2026-07-06 13:09:04 · 29m 18s | |
| CSGO-KTrA6-dTdFb-vVUGE-fVYQt-JfX2Q | 19/10/8 | 109.1 | 1.76 | 2026-07-06 12:34:16 · 29m 30s | |
| CSGO-OOyNX-JckOY-yknD8-j4m8H-fnnYF | 17/9/7 | 129.4 | 1.77 | 2026-07-06 11:52:22 · 24m 47s | |
| CSGO-V9zAS-UTOMH-nJuY2-yKjAU-a6KbM | 13/20/3 | 53.1 | 0.69 | 2026-06-30 17:32:04 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.