Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OevuG-NvzEo-FmHmQ-XCW2o-nXWDJ | 25/18/4 | 111.7 | 1.48 | 2026-07-05 18:14:07 ยท 42m 11s | |
| CSGO-iOZ4E-LxEcQ-R9E9y-7ds2c-4YKsE | 17/15/2 | 73.9 | 1.28 | 2026-07-03 20:55:30 ยท 30m 42s | |
| CSGO-FKx4d-knzE6-TCHsz-cRqBj-P564E | 14/13/5 | 68.4 | 1.13 | 2026-07-02 21:48:03 ยท 35m 12s | |
| CSGO-ZqO5w-EynvY-VAb8C-SOFjF-wyjjD | 6/9/6 | 51.8 | 0.89 | 2026-07-02 21:18:21 ยท 26m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.