Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LhjOt-P7CFH-ainrd-FcZPQ-3HZkF | 17/17/7 | 70.4 | 1.07 | 2026-07-04 12:59:21 · 33m 44s | |
| CSGO-jjy2d-TxMVo-y37Pv-M9PFO-qScRF | 12/12/4 | 58.6 | 0.98 | 2026-07-02 13:01:59 · 27m 23s | |
| CSGO-xU5Ba-xdycp-yjjp8-cMYyy-vVkDA | 5/20/11 | 61.2 | 0.46 | 2026-07-02 12:24:08 · 32m 52s | |
| CSGO-98yTG-jf2e6-3aoCG-syepm-uE26A | 19/15/12 | 92.7 | 1.32 | 2026-07-02 11:42:49 · 33m 31s | |
| CSGO-9Z9xr-FipfN-GaVds-nQUyJ-O9tvE | 14/19/4 | 63.7 | 0.88 | 2026-06-12 04:46:45 · 38m 34s | |
| CSGO-ZTCVK-R22Of-bCe2m-Ceio7-TAqVQ | 9/15/6 | 64.4 | 0.69 | 2026-06-12 03:52:41 · 36m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.