Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t68kb-EuSBA-i7xdz-aGs8q-WhUzE | 24/18/6 | 105.8 | 1.38 | 2026-06-28 20:02:12 · 39m 11s | |
| CSGO-HmOos-aSvmQ-REEjL-2pGOx-wfdZH | 15/26/11 | 75.3 | 0.79 | 2026-06-28 19:12:09 · 47m 0s | |
| CSGO-f7f3K-XUxrO-aWX4B-VnWeb-YPVeL | 17/14/1 | 80.7 | 1.17 | 2026-06-28 18:35:32 · 24m 30s | |
| CSGO-S7P5Q-Ny2Jd-bLN8Z-W3YNx-zMOcF | 19/17/6 | 96.3 | 1.23 | 2026-06-28 17:58:03 · 30m 28s | |
| CSGO-BktZe-o8cNP-RXc5e-NGCGj-wDe4D | 13/12/5 | 77.4 | 1.20 | 2026-06-28 17:13:40 · 38m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.