Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EffUU-A7936-vCedG-ssF6v-4VatH | 7/11/0 | 46.1 | 0.54 | 2026-07-03 20:43:26 · 12m 8s | |
| CSGO-NMtxu-ivTmn-8y8K8-6LwRD-vycuB | 11/9/4 | 72.2 | 1.07 | 2026-07-03 20:26:11 · 14m 35s | |
| CSGO-6o4fk-LwvVu-Reu89-zFOf2-cfP7B | 5/18/4 | 39.3 | 0.27 | 2026-06-28 19:31:19 · 38m 7s | |
| CSGO-KwTW4-KrrNY-57EK2-yuRPA-zUD3J | 13/18/4 | 63.6 | 0.83 | 2026-06-26 19:39:45 · 37m 20s | |
| CSGO-859XW-kRQbB-Kwdwj-PUDtH-DK5RG | 17/15/7 | 83.0 | 1.15 | 2026-06-25 19:58:49 · 37m 19s | |
| CSGO-oCqwe-4OW5C-DDQVb-aZHti-24wPB | 15/9/6 | 87.1 | 1.48 | 2026-06-22 19:08:24 · 26m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.