Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gss4X-p6ToF-WZjfc-SCMEk-mDN6H | 15/13/2 | 65.6 | 1.08 | 2026-07-03 22:32:30 · 38m 46s | |
| CSGO-qaoMi-cdrpF-nFOFW-9Wv5E-Gd5FP | 14/9/10 | 122.5 | 1.69 | 2026-07-03 22:03:39 · 21m 42s | |
| CSGO-26B7o-xUGaH-Qo4d7-XtoTw-GWRZQ | 19/15/12 | 99.6 | 1.45 | 2026-07-02 20:40:45 · 37m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.