Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TO4nQ-NsMYC-9ej8G-jwyWT-eR9jE | 17/14/6 | 89.3 | 1.36 | 2026-06-28 19:39:41 · 30m 18s | |
| CSGO-fOTCu-cf5Vn-Uq9FP-T3KWU-n6iPK | 12/15/2 | 71.5 | 0.80 | 2026-06-26 19:38:38 · 27m 50s | |
| CSGO-NpYhc-pBfLw-3FDEX-sBLZ8-ZUxXD | 13/18/6 | 72.6 | 0.87 | 2026-06-26 18:55:02 · 39m 0s | |
| CSGO-cMeuq-upEbx-Qcjmj-zkEbU-EmG4C | 13/15/3 | 71.7 | 0.84 | 2026-06-23 20:29:24 · 32m 50s | |
| CSGO-YpomU-fXrz5-Wjh55-6nZOA-NVunC | 30/17/5 | 86.7 | 1.49 | 2026-06-23 19:24:39 · 54m 30s | |
| CSGO-fM3uw-vjzAt-CDZoR-CmxVk-TuOQC | 13/20/4 | 73.6 | 0.81 | 2026-06-17 21:22:01 · 34m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.