Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-58jyd-AJEiv-d3oFk-oZBbt-jWX9G | 18/11/6 | 72.8 | 1.39 | 2026-07-05 19:14:44 · 36m 21s | |
| CSGO-drpDc-qQYQ2-6mG4L-Ytf3o-rOpYF | 16/12/6 | 74.2 | 1.25 | 2026-07-05 18:32:11 · 35m 59s | |
| CSGO-BzWCx-zTWY5-2U3eX-R8ePn-uNZML | 12/6/4 | 70.6 | 1.38 | 2026-07-02 20:21:20 · 28m 8s | |
| CSGO-RCiqW-4EZXd-Ar6Nn-YC4Th-2EkwG | 16/16/10 | 70.5 | 1.07 | 2026-06-24 19:51:31 · 38m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.