Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rkEbW-J5529-Ei38u-r99QS-Mm7iL | 23/15/4 | 93.3 | 1.48 | 2026-07-05 19:34:38 · 31m 46s | |
| CSGO-OOFd9-HB42T-G6Bh8-KE6Nq-WswTC | 14/12/7 | 68.0 | 1.13 | 2026-07-04 22:15:20 · 32m 14s | |
| CSGO-Wsotm-4AdJn-E67zV-uhBVw-vB3xK | 8/14/5 | 51.1 | 0.71 | 2026-07-04 21:29:50 · 32m 28s | |
| CSGO-sQ8Uv-882jN-3bMKG-dbvtq-oXc3K | 17/7/1 | 63.9 | 1.43 | 2026-06-18 19:55:59 · 27m 25s | |
| CSGO-HdVOF-NdtTe-D2f72-czUjJ-Kn6nM | 8/17/4 | 46.4 | 0.58 | 2026-06-18 18:48:40 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.