Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yzS6T-Sawkk-u5WYk-C7SiR-HnF8D | 16/9/4 | 90.3 | 1.49 | 2026-07-03 23:55:29 · 25m 10s | |
| CSGO-NzYuy-XNsEo-CAWOK-bMqvF-FJiPK | 16/17/6 | 70.7 | 1.12 | 2026-07-03 23:06:58 · 37m 29s | |
| CSGO-YniAF-e8Whd-5DWtB-FKxoy-FMXDJ | 7/16/4 | 43.5 | 0.54 | 2026-07-03 22:21:06 · 33m 5s | |
| CSGO-o7fFe-mWMS2-K2KRr-JOrph-DQbEC | 2/1/2 | 25.3 | 0.99 | 2026-07-03 22:03:51 · 11m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.