Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2kMGr-YaMOe-pyTOr-2oMpu-B3bJD | 13/17/9 | 68.3 | 0.95 | 2026-07-03 21:59:08 · 40m 31s | |
| CSGO-ep9hF-ZV38Y-8BknE-HRwx4-hKMkO | 12/11/11 | 96.7 | 1.43 | 2026-07-02 22:28:30 · 33m 2s | |
| CSGO-KBnp9-X5Qos-sX7Rn-SVM2R-yGvjN | 7/18/9 | 52.9 | 0.58 | 2026-07-02 21:48:37 · 34m 12s | |
| CSGO-3NJRv-r5vzY-xZTAs-BsqaY-bFhCG | 15/18/8 | 92.6 | 1.15 | 2026-06-28 19:55:44 · 40m 42s | |
| CSGO-3DQ7k-vTbNV-kNxzr-adKtS-FwAQL | 17/15/5 | 78.0 | 1.13 | 2026-06-19 20:52:59 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.