Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y36So-2aNtO-RMNUO-KpPQ8-dLGuA | 15/12/4 | 79.8 | 1.16 | 2026-07-02 18:25:30 · 34m 3s | |
| CSGO-L4mpq-Jzbf2-pye3X-8kUnp-74wPB | 14/12/2 | 73.8 | 1.07 | 2026-07-02 16:12:01 · 31m 26s | |
| CSGO-5tm8e-Gyk7O-75FkB-WuyGN-mHHnK | 14/15/4 | 80.4 | 1.19 | 2026-07-02 14:55:14 · 28m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.