Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k7dVr-cyR23-mUUsU-vfqun-BEbYO | 17/17/5 | 76.8 | 0.96 | 2026-07-05 19:42:53 · 34m 54s | |
| CSGO-wpmu4-aApF4-qWRdX-UKLQx-zMOcF | 14/13/1 | 101.6 | 1.17 | 2026-07-02 20:07:53 · 24m 58s | |
| CSGO-NuioX-PVxie-fuesF-rc5iU-KRXoN | 8/25/11 | 53.3 | 0.49 | 2026-07-02 20:07:53 · 49m 28s | |
| CSGO-Nv2qs-3yt66-iNenR-yJXLp-MsdVG | 10/13/2 | 63.9 | 0.84 | 2026-06-30 20:09:14 · 26m 4s | |
| CSGO-WOTMQ-BSmSN-keOXY-tr8oD-kAoQD | 20/13/7 | 105.8 | 1.42 | 2026-06-30 19:30:59 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.