76561197960287419
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.8%Peak single-match outcome anomaly 18.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
4.7% of kills through walls across 11 analyzed matches (penalty scales above 4%)
3.5% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sRJo3-Vmv8Y-DsdzN-FMvkb-B6LHA | 16/18/15 | 113.6 | 1.28 | 2026-07-06 18:52:46 · 39m 41s | |
| CSGO-o99LT-j5KEF-qHZst-R62mz-RBUWJ | 14/14/4 | 84.3 | 1.10 | 2026-07-06 18:17:08 · 32m 25s | |
| CSGO-toHoa-4uFQx-Qpf2Y-Cui7r-e3AkE | 10/21/6 | 66.3 | 0.60 | 2026-07-06 17:26:44 · 44m 11s | |
| CSGO-e8rNT-J5hLY-pR6RQ-KnXtb-JFSiA | 7/20/9 | 56.5 | 0.53 | 2026-07-06 16:50:04 · 33m 27s | |
| CSGO-aWTRk-PtqRP-zv3PS-i6Fao-6CQqJ | 13/16/8 | 86.3 | 1.13 | 2026-07-03 16:28:00 · 32m 23s | |
| CSGO-Grd8V-Cjxkr-wjs8H-XjEL5-wquLA | 28/17/6 | 109.0 | 1.55 | 2026-06-30 18:30:47 · 37m 55s | |
| CSGO-inqOa-8hLXG-PTV7S-DAqux-SWqNO | 15/18/4 | 72.8 | 1.00 | 2026-06-30 17:56:59 · 31m 34s | |
| CSGO-qEN6h-DWemi-9URwq-RzrcP-e7PVP | 19/18/9 | 94.4 | 1.21 | 2026-06-28 18:38:27 · 38m 4s | |
| CSGO-vz3Fv-3pMo3-JrwVv-HmTnw-F3VTB | 18/19/4 | 87.0 | 1.04 | 2026-06-28 17:55:47 · 38m 29s | |
| CSGO-LZX5G-LdGES-AxBtk-QPKDa-bFhCG | 14/19/7 | 78.2 | 0.87 | 2026-06-28 17:11:08 · 41m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.